Mm2 Is Gay



Jan 20th, 2019
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Mm2 Is Gay Straight

  1. -- ^^ Probably going to steal this video idea
  2. local plrs = game:GetService('Players')
  3. local TeamBased = true ; local teambasedswitch = 'o'
  4. local raycast = false
  5. local espupdatetime = 5; autoesp = false
  6. local lockaim = true; local lockangle = 5
  7. --function findwat(folder, what)
  8. -- if string.find(string.lower(tostring(smth)), string.lower(what)) then
  9. -- end
  10. --end
  11. --local plrs = findwat(game, 'Players')
  12. local Move = Instance.new('Frame')
  13. local EspStatus = Instance.new('TextLabel')
  14. local st1_2 = Instance.new('TextLabel')
  15. local Name = Instance.new('TextLabel')
  16. Gui.Name = 'Gui'
  17. Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui')
  18. Move.Name = 'Move'
  19. Move.BackgroundColor3 = Color3.new(0.631373, 0.631373, 0.631373)
  20. Move.BorderSizePixel = 0
  21. Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
  22. Main.Name = 'Main'
  23. Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
  24. Main.Position = UDim2.new(0, 0, 0.995670795, 0)
  25. Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)
  26. EspStatus.Name = 'EspStatus'
  27. EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
  28. EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)
  29. EspStatus.Text = 'Press T to update Esp'
  30. EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  31. EspStatus.TextSize = 14
  32. st1.Parent = Main
  33. st1.BackgroundTransparency = 1
  34. st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
  35. st1.Text = 'Press '.aimkey.' to lock on a person inside ur view'
  36. st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  37. st1.TextSize = 14
  38. st1_2.Parent = Main
  39. st1_2.BackgroundTransparency = 1
  40. st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
  41. st1_2.Text = 'Press L to enable esp loop'
  42. st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  43. st1_2.TextSize = 14
  44. st1_3.Parent = Main
  45. st1_3.BackgroundTransparency = 1
  46. st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
  47. st1_3.Text = 'Press O to change team based mode'
  48. st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  49. st1_3.TextSize = 14
  50. local teambasedstatus = st1_3:Clone()
  51. teambasedstatus.TextScaled = true
  52. teambasedstatus.Position = UDim2.new(0, 0,0.694, 0)
  53. Name.Parent = Move
  54. Name.BackgroundTransparency = 1
  55. Name.Font = Enum.Font.Cartoon
  56. Name.TextColor3 = Color3.new(0, 0, 0)
  57. Name.TextSize = 14
  58. Name.TextXAlignment = Enum.TextXAlignment.Left
  59. local plrsforaim = {}
  60. local lplr = game:GetService('Players').LocalPlayer
  61. Gui.ResetOnSpawn = false
  62. Gui.DisplayOrder = 999
  63. Gui.Parent = plrs.LocalPlayer.PlayerGui
  64. local espforlder
  65. f.addesp = function()
  66. if espforlder then
  67. espforlder = Instance.new('Folder')
  68. espforlder.Parent = game.Workspace.CurrentCamera
  69. for i, v in pairs(espforlder:GetChildren()) do
  70. end
  71. if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
  72. if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
  73. if not e then
  74. local bill = Instance.new('BillboardGui', espforlder)
  75. bill.AlwaysOnTop = true
  76. bill.Adornee = plr.Character.Head
  77. Frame.Active = true
  78. Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
  79. Frame.BorderSizePixel = 0
  80. Frame.Position = UDim2.new (0.5,0,0.5,0)
  81. Frame.Rotation = 0
  82. bill:Destroy()
  83. end
  84. else
  85. if not e then
  86. local bill = Instance.new('BillboardGui', espforlder)
  87. bill.AlwaysOnTop = true
  88. bill.Adornee = plr.Character.Head
  89. Frame.Active = true
  90. Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
  91. Frame.BorderSizePixel = 0
  92. Frame.Position = UDim2.new (0.5,0,0.5,0)
  93. Frame.Rotation = 0
  94. bill:Destroy()
  95. end
  96. end
  97. end
  98. local switch = false
  99. local aimatpart = nil
  100. if a 't' then
  101. f.addesp()
  102. if raycast true then
  103. else
  104. end
  105. if autoesp false then
  106. else
  107. end
  108. if a 'j' then
  109. mouse.Target:Destroy()
  110. end
  111. if switch false then
  112. else
  113. if aimatpart ~= nil then
  114. end
  115. elseif a teambasedswitch then
  116. TeamBased = false
  117. else
  118. teambasedstatus.Text = tostring(TeamBased)
  119. elseif a aimkey then
  120. local maxangle = math.rad(20)
  121. if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
  122. if plr.Team.Name ~= lplr.Team.Name then
  123. if an < maxangle then
  124. aimatpart = plr.Character.Head
  125. end
  126. local an = checkfov(plr.Character.Head)
  127. maxangle = an
  128. end
  129. end
  130. if aimatpart.Parent plr.Character or aimatpart nil then
  131. end
  132. end
  133. else
  134. end
  135. end)
  136. function getfovxyz (p0, p1, deg)
  137. local cf = CFrame.new(p0.p, p1.p)
  138. --local d = math.deg
  139. --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
  140. return Vector3.new((x1-x2), (y1-y2), (z1-z2))
  141. end
  142. function getaimbotplrs()
  143. for i, plr in pairs(plrs:GetChildren()) do
  144. if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
  145. if TeamBased true then
  146. local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
  147. local ign = {}
  148. for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
  149. table.insert(ign , v)
  150. end
  151. local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
  152. if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
  153. end
  154. else
  155. local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
  156. local ign = {}
  157. for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
  158. table.insert(ign , v)
  159. end
  160. local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
  161. if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
  162. end
  163. end
  164. end
  165. function aimat(part)
  166. cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
  167. function checkfov (part)
  168. local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
  169. return angle
  170. game:GetService('RunService').RenderStepped:Connect(function()
  171. aimat(aimatpart)
  172. if aimatpart.Parent plrs.LocalPlayer.Character then
  173. end
  174. -- if switch true then
  175. --
  176. -- if true and raycast false then
  177. -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
  178. -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
  179. -- if an < maxangle then
  180. -- aimatpart = plr.Character.Head
  181. -- break
  182. -- end
  183. -- else
  184. -- if an < maxangle then
  185. -- aimatpart = plr.Character.Head
  186. -- break
  187. -- end
  188. --
  189. --
  190. -- end
  191. -- elseif raycast true then
  192. -- end
  193. if raycast true and switch false and not aimatpart then
  194. aimatpart = nil
  195. for i, v in ipairs(plrsforaim) do
  196. local an = checkfov(v)
  197. if an < maxangle and v ~= lplr.Character.Head then
  198. aimatpart = v
  199. v.Parent.Humanoid.Died:connect(function()
  200. end)
  201. end
  202. end)
  203. while wait(espupdatetime) do
  204. pcall(function()
  205. end)
  206. end
  207. warn('loaded')

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An MM2 is a Machinist Mate, Second Class; the paygrade is E-5. Navy enlisted ranks are shown by the rate (abbreviated in the first two letters) and their rank by either a number (for petty officers, either first, second, or third class) or letters for chief petty officers and lower ranking enlisted.

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mm2 Entertainment (a wholly owned subsidiary of mm2 Asia Ltd) is Singapore’s leading media entertainment and content company with regional offices in Kuala Lumpur, Taipei, Hong Kong, Shanghai, Beijing and the United States.

Soon after our listing on SGX-ST Catalist board in Singapore in December 2014, we acquired a majority stake in Vividthree Productions, a local post-production company specialising in 3D animation, Visual Effects (VFX) and Computer-Generated Imagery (CGI). This was followed by the acquisition of a majority stake in another local company - UnUsUaL Group of Companies, an event production and concert promotion company.

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In 2015, the Group entered the film exhibition scene with the acquisition of Cathay Cineplexes Malaysia and Mega Cinemas. In September 2016, thirteen Lotus Fivestar cinemas were added to the Group’s cinema operation, making the Group the 4th largest cinema operator in Malaysia. Following the acquisition of Cathay Cineplexes in Singapore in November 2017, the Group is presently the only exhibitor operating cinemas in both Singapore and Malaysia, with a total of 206 screens across 27 locations.

In 2017, mm2 Asia Ltd became the first local film production company to be listed on SGX-ST Mainboard. Logmein mirror driver download.

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mm2 Entertainment produces content for a multitude of platforms: movies, TV and web series, telemovies, commercial short films and formats. We offer comprehensive film-making services, ranging from the inception of an idea, to financing, sponsorship, production, marketing and distribution. We make things happen.